The official reveal trailer for Vaultbreakers introduces BetaDwarf's top-down extraction action RPG, published in partnership with Square Enix Collective. Originally known under the codename Project F4E, the game combines deliberate isometric brawler combat with high-stakes extraction loops in an evolving dark fantasy world. The preview footage highlights a mix of methodical PvE exploration, tactical PvP encounters, dynamic environmental hazards, and the looming objective of breaching a floating fortress called the Dragonvault.
Core Gameplay Mechanics Shown in the Footage
The trailer and gameplay showcases position Vaultbreakers not as a fast-paced click-and-slash title like Diablo, but as a deliberate, team-focused tactical extraction ARPG with MOBA-style combat pacing.
- Top-Down Extraction Combat: Players enter expedition maps alone, in duos, or in squads of up to three. The primary goal is to gather ancient relics and extract safely, as failure means losing unbanked spoils.
- Dual Progression Modes: The game supports both PvE and PvPvE matchmaking with shared progression. PvE provides lower-risk character and base development, while PvPvE introduces hostile squads for significantly higher resource yields and experience.
- Methodical Damage and Health Systems: Footage confirms that health recovery is strictly limited in combat. In playtests, taking hits penalizes players heavily due to slow natural regeneration and contested health meters, forcing players to prioritize positioning, crowd control, and dodging over reckless face-tanking.
- Environmental Interaction: Battlefields feature interactive elements such as explosive cacti, trap placement, tall grass for stealth ambushes, and atmospheric hazards like localized thunder strikes.
World Design: The Dragonvault and Haven
The overarching narrative presented in the trailer revolves around the Dragonvault, a massive corrupted fortress floating in the sky. Shards of the vault and cursed artifacts have plunged into the realm below, distorting the biomes and triggering skirmishes among surviving factions.
Players take on the role of Vaultbreakers, seeking out these fallen artifacts to empower themselves and eventually open a portal into the Dragonvault itself.
Between expeditions, players return to the Haven, a hub base that starts completely empty. By gathering materials during runs and aiding core NPCs such as Milloween, players rebuild the Haven. Upgrading this base unlocks permanent character boons, device crafting stations, and gear refinement options.
Champions and Enemy Factions
The full release of Vaultbreakers is planned to launch with five distinct Champions. The official trailers and the downloadable demo highlight early character archetypes alongside an unpredictable faction of antagonists:
- Nymera: An Elven ranger featured prominently in the demo footage, specializing in ranged kiting, precision archery, and maintaining distance from mob swarms.
- Bjornir: A frontline bruiser equipped for crowd control, utilizing frost-infused strikes and defensive passives to withstand heavy blows.
- Additional Archetypes: Footage previews unreleased classes, including a dual-dagger stealth hero with backstab mechanics and a heavy, axe-wielding brawler.
- The Changelings: The primary dynamic threat shown in the trailers. Changelings are an unpredictable faction of shapeshifting entities that can appear either under AI direction or controlled directly by rival players. Missions dynamically alter depending on whether teams choose to combat, bypass, or align around these shapeshifters.
PC System Requirements
The official Steam listing provides the necessary hardware configurations required to run Vaultbreakers on PC:
| Specification | Minimum Requirement | Recommended Requirement |
|---|---|---|
| Operating System | Windows 10 (64-bit) | Windows 10 (64-bit) |
| Processor | 4 cores @ 3.2 GHz | 8 cores @ 3.6 GHz |
| Memory (RAM) | 12 GB RAM | 16 GB RAM |
| Graphics Card | NVIDIA GeForce GTX 960 or AMD Radeon R9 380 | NVIDIA GeForce GTX 1660 or AMD Radeon RX 590 |
| DirectX | Version 12 | Version 12 |
| Storage Space | 10 GB available space | 10 GB available space (SSD recommended) |
How to Access the Demo and Playtests
Following its appearance at the Triple-i Initiative showcase, BetaDwarf made several testing options available to players ahead of the full commercial release:
- Steam Free Demo: Players can download the standalone demo directly through the Vaultbreakers Steam store page. The demo includes the opening questline of the first map, access to heroes Nymera and Bjornir, two PvE difficulty settings, and up to seven hours of content concluding in a Vault boss battle.
- Alpha and Closed Playtests: BetaDwarf periodically opens closed PvPvE playtests featuring expanded character rosters. Access can be requested on the game's Steam community hub, via signup keys distributed on the official website (vaultbreakers.com), or through partnered creator Twitch drop events.
- Legacy Point Rewards: Playtest challenges grant Legacy Points, allowing testers to unlock permanent items available even after launch.
Frequently Asked Questions
Who is developing and publishing Vaultbreakers?
Vaultbreakers is developed by Danish studio BetaDwarf—the team behind Minion Masters, Forced, and Forced: Showdown—and is published in partnership with Square Enix Collective.
Can you play Vaultbreakers entirely solo?
Yes. The game offers dedicated solo queues alongside duo and three-player party configurations. Solo players can complete PvE narrative quests or brave PvPvE runs without mandatory matchmaking teammates.
What is the difference between PvE and PvPvE in Vaultbreakers?
PvE allows players to explore maps, defeat AI bosses, and gather crafting loot without the threat of rival squads. PvPvE takes place on the same maps but adds competing player teams who can contest extraction points, steal drops, or interfere with boss encounters. Progression and character unlocks carry across both modes.












